| Snorlax is certainly one of the most useful pokémon in all
of GS, and possibly the most. It has outstanding HP and high special
defense, giving it great longevity. Armed with a high Attack and STABbed
moves like Double Edge and Self-Destruct, Snorlax can wreak serious havoc to most
opponents. Belly Drum Snorlax #1:
| Belly Drum |
| Earthquake |
| Rest |
| Snore |
| @Leftovers |
There's no secret to this Snorlax. Belly Drum maxes its Attack, it Rests and
Snores, then it Quakes if it has the chance. Double Edge is an appropriate
substitute for Earthquake, as a STABbed Double Edge is nearly twice as powerful.
However, Double Edge makes this Snorlax useless against Ghosts and impaired against Steels
and Rock types. This Snorlax works well with BPed Agility.
Weaknesses: Low defense. Snorlax will take a hit before and after it uses Belly
Drum, before it can Rest. This may KO Snorlax. Is not effective against
Skarmory.
Belly Drum Snorlax #2:
| Belly Drum |
| Double Edge |
| Earthquake |
| Rest |
| @Leftovers |
#2 can handle a wider variety of foes than the previous, but is very vulnerable to
physically based attacks while sleeping. Mint Berry may be substituted for Leftovers
to temporarily correct this problem.
Weaknesses: Takes two hits before it can Belly Drum and Rest. Vulnerable
will asleep.
Hazer-trapping Snorlax (aka Tinkerbell) :
| Curse |
| Double Edge |
| Self-Destruct |
| Rest |
| @Leftovers |
The purpose of this Snorlax is to lure out the opponent's Hazer out by using Curse many
times. The opponent will have considerable incentive to deploy his Hazer, because a
Snorlax with a high Defense and Attack that wields the powerful Double Edge can easily
convert many teams to minced meat. If the opponent is foolish enough to switch to
the Hazer, Double Edge may very well take it out. However, if the opponent waits
until one of his pokémon faints then switches to the Hazer, use Self-Destruct to
eliminate it. As few teams have more than one Hazer, this clears the way for the
rest of the team. If the opponent's Hazer is a Gengar, switch out Snorlax to a
pokémon with an advantage over it. The Haze will do nothing, and you will be in a
position to do damage to the Hazer. However, a sufficiently intelligent opponent may
instead merely attack, as the Haze would not benefit a Gengar. This Snorlax is a
member of THE BIG GUN strategy.
Weaknesses: If opponent is wary, he may switch in the Hazer the turn you use Rest.
This would give the opponent a chance to Haze you then switch out before
Snorlax attacked. However, this requires the opponent to accurately guess the turn
that you use Rest. Even if he does, it leaves Snorlax awake on
the same turn that the opponent is able to attack. This Snorlax can do nothing against a Hazing Gengar.
Curse-lax #1:
| Curse |
| Earthquake |
| Rest |
| Snore |
| @Leftovers |
This Snorlax corresponds to Belly Drum Snorlax #1, but trades a longer charge time for
greater defensive abilities, while also not forfeiting half of its HP due to Belly Drum.
With high Defense, Snorlax becomes a powerful tank, capable of even going head to
head with a Machamp.
Weaknesses: The Curses are very tempting to a Hazer.
Curse-lax #2:
| Curse |
| Earthquake |
| Double Edge |
| Rest |
| @Leftovers |
Yep, it corresponds to Belly Drum Snorlax #2, and has the same advantages that
Curse-lax #1 has over Belly Drum Snorlax #1. Body Slam may be substituted for
Double Edge for the Paralyzation rate.
Weaknesses: Curses are very tempting to a Hazer, which could appear while Snorlax
slept with Rest.
Kamikaze Snorlax (aka Speed Bump):
| Body Slam |
| Self-Destruct |
| Earthquake |
| Counter |
| @Leftovers |
First Body Slam until either the opponent becomes Paralyzed or until it's time to go
out in a devastating Self-Destruct. Or, if it's evident that the
opponent going to exploit Snorlax's poor Defense for considerable HP loss,
strike back with Counter. Self-Destruct
will take down any non-Steel/Ghost/Rock type. Earthquake is obviously for these
types. Quick Claw may be substituted for Leftovers. Or, Counter and Leftovers may be replaced for Restberry.
Weaknesses: ...Erm... Eh...
*twiddles thumbs and looks sheepish* It may not do as much damage as some other
Laxes, but for its purpose, this guy is extremely effective... He has no major
weaknesses that it is possible for any Snorlax to overcome. But this moveset
does take a knowledge of when to use Counter...
Double Resting Snorlax:
| Double Team |
| Body Slam |
| Earthquake |
| Rest |
| @Leftovers |
Snorlax lasts long enough to Double Team up, then pound away with Body Slam for the
Paralyzation or to Rest safely. It does not have the raw offensive power of the
Belly Drummers or the Curse-laxes, but has greater longevity against most foes.
Unfortunately, the Double Teams serve as Hazer bait.
Weaknesses: Psyche Uppers have a field day with Double Team. Hazers.
THE BIG GUN:
| Belly Drum |
| Double Edge |
| Earthquake |
| Rest |
| @Mint Berry |
This is my favorite, my brainchild, and my trademark. Sure, it looks
like Belly Drum Snorlax #2, but it's not. To operate effectively, this Snorlax must
have two Agilities BPed to it. After receiving the BP, it should Belly Drum, then
Restberry. This sets the Snorlax up faster than an Electrode and with an Attack of
999. At this point, it can OHKO any opponent but a Skarmory. Once the Snorlax
is charged up, it is very difficult to stop. (A Hazer with Quick Claw might do it.)
Return or Frustration may be used over Double Edge to avoid recoil. This
strategy will be more thoroughly covered in THE BIG GUN section (which isn't yet up).
Weaknesses: Is vulnerable to Hazers until the turn after it uses Belly Drum.
Takes two hits before it can Restberry, which may defeat it when coupled with its
own Belly Drum. A Reflect can be pseudo-passed along with Agilities from a Ledian to
bypass this problem.
Give me some feedback. What do you think of the
database? Have I not mentioned something about one of the strategies
that I've included? Do you have a strategy I should add? Email
me. Any feedback will be appreciated. |