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Alakazam

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General

Type: Psychic

Abra

Kadabra (Level 16)

Alakazam (Trade)

 

Statistics at Level 100

Stat

Untrained

Trained

Attack 105 - 138 168 -198
Defense 95 - 125 158 - 188
Special Attack 275 - 305 338 -368
Special Defense 175 - 205 238 - 268
Speed 245 - 275 308 - 338
Hit Points 220 -250 283 - 313

 

Moves

 

Version

   

 

     

RB

Yellow

GS

         

Level

Level

Level

Name

Type

PP

Power

Accuracy%

- - - Teleport Psychic 15 NA 100
x - - Kinesis Psychic 15 NA 80
16 16 - Confusion Psychic 25 50 100
20 20 18 Disable Normal 20 - 55
27 27 21 Psybeam Psychic 20 65 100
31 31 26 Recover Normal 20 - 100
x x 31 Future Sight Psychic 15 80 90
38 38 38 Psychic Psychic 10 90 100
42 42 45 Reflect Psychic 20 - 100

 

Inheritable

Type PP Power Accuracy% Direct Fathers Indirect Fathers
Encore Normal 5 - 100 Mr. Mime -
Barrier Psychic 30 - 100 Mr. Mime -
Light Screen Psychic 30 - 100 Mr. Mime -

 

Strategy

Alakazam is in most ways degenerative of Mewtwo, and lacks the TM ability to use the same strategies.  However, his enormous Special Attack and good Speed rankings give him some use.

Movesets include:

Standard Alakazam #1:

Thunder Wave
Seismic Toss
Psychic
Rest
@Mint Berry

This Alakazam is a GS adaptation of the RBY standard.  The GS standard merely uses Restberry instead of Recover, due to the fall in Alakazam's Special Defense.  This Alakazam is equipped to attack any sort of opponent.  The strategy is simply to either use Thunder Wave then attack repeatedly with Psychic or Seismic Toss, Restberrying once, or merely attacking with Psychic or Seismic Toss and Restberrying once without using Thunder Wave.

Weaknesses: Low defensive stats yield little longevity.

Standard Alakazam 2:

Barrier
Psychic
Seismic Toss
Recover
@Leftovers

Obviously for use against pokémon sporting physical attacks, this Alakazam uses Barrier to tank itself up in Defense.  It then merely Psychics and Seismic Tosses, Recovering when necessary.  Restberry may be substituted for Recover and Leftovers.

Weaknesses: With Recover and Leftovers, no way to heal status ailments.   With Restberry, only moderate longevity.  Low Special Defense either way.  

Restberry #1:

Thunder Wave
Barrier
Psychic
Rest
@Mint Berry

This Alakazam works best when Amnesia is Baton Passed to it.   However, it can also attempt to stand its own ground.  This Alakazam utilizes the Rest Berry strategy to regain health in one turn, but if the Amnesias are Baton Passed to it and it uses several Barriers, it will gain the ability to Rest effectively even after the Mint Berry has been used.

Recommended BPer: Girafarig

Weaknesses: No attacks that affect dark pokémon.  Hazers.   Limited Psychic PP.

Restberry #2:

Barrier
Thunder Wave
Seismic Toss
Rest
@Mint Berry/Leftovers

Very similar to Restberry #1.  However, this Alakazam must have two or three Amnesias Baton Passed to it to work effectively.  It has the advantage that it can attack Dark type and other Psychic type pokémon effectively.   Because this is used only as a Tanker, Leftovers can be used as a effective replacement for Mint Berry, if desired.

Recommended BPer:  Girafarig

Weaknesses: Critical hits will eat right through all of the Amnesias and Barriers.  If Hazed, is as good as dead.

Move-block Kazam :

Thunder Wave
Disable
Psychic
Rest
@Mint Berry

Unless this Alakazam is slower than the opponent, the first move used should generally be Thunder Wave.  If the opponent's attack is the attack that you know is the best attack for the opponent to use (for the opponent's welfare), use Disable next.  This extends Alakazam's longevity by forcing the opponent to use a less potent attack.  Rest should only be used once.

Weaknesses: No attacks that damage Darks.  Low defensive stats.   Disable is inaccurate.

Psychic Barrage Alakazam :

Light Screen
Barrier
Psychic
Recover
@Leftovers

Depending on the opponent, first use Light Screen or Barrier.  If Barrier, it may be used again.  Then continually use Psychic and Recover as needed.  Continue Alternating between Recover and Psychic until Alakazam faints.   As an alternative, Light Screen may be reused just before Alakazam faints to provide cover for the next pokémon.  Reflect may be substituted for Barrier for this same effect.  In order to cure status ailments, Restberry may be substituted for Recover and Leftovers.

Weaknesses: Cannot damage Dark pokémon.  With Restberry, only moderate longevity.

Kamikazam :

Thunder Wave
Barrier
Light Screen
Psychic
@Focus Band/Leftovers

This Alakazam has the least longevity of the five.  The strategy is to first use Thunder Wave, then Barrier or Light Screen, and pound with Psychic until Alakazam faints (which won't be a very long period of time).  An advantage this Alakazam has over Psychic Barrage Alakazam is the ability to Paralyze.  This Alakazam is also the least prone to suffer from critical hits, due only to its lack of longevity.   Reflect may be substituted for Barrier in order to pass the Reflect to the next pokémon.

Weaknesses:  Cannot damage Darks.  (Not to be redundant) little longevity.

Pseudo-Passing Alakazam :

Light Screen
Reflect
Thunder Wave
Rest
@Mint Berry

This Alakazam's only purpose is to help set up the next pokémon.   Paralyze the opponent with Thunder Wave, use Light Screen and Reflect, then switch to the pokémon onto which you wish the Light Screen and Reflect to be carried.   Restberry if needed to allow Alakazam to survive.  If Alakazam is KOed, any Reflect, Light Screen, or Paralyzation will still be in effect.  This Alakazam may be reused if not KOed.

Weaknesses:  No way to deal damage.

Anti-Dark Alakazam :

Thunder Punch
Psychic
Light Screen
Recover
@Leftovers

This Alakazam is to counter Crunch users.  Light Screen will protect it enough that it's Thunder Punch can KO a Houndoom.  Thunder Punch is also useful in that it is super-effective against Slowbro, Slowking, and Starmie.  Psychic is used for other non-Darks.

Weaknesses:  Little longevity.  Tyranitars can defeat this Alakazam with physical attacks.

Anti-Steel Alakazam :

Fire Punch
Psychic
Barrier
Recover
@Leftovers

This Alakazam is used to counter Steel's resistance to Psychic.   Barrier greatly increases Alakazam's resilience against the said Steel-types' physical attacks.  Psychic is used for non-Steel types.

Weaknesses:  Houndoom and Tyranitar are immune to Psychic and resistant to Fire Punch.

Catch-All Alakazam :

Psychic
Ice Punch
Thunder Punch
Rest
@Mint Berry

This Alakazam is designed to handle an opponent of any elemental type, using its massive Special Attack.  Had it greater longevity, it could be considered a sweeper.

Weaknesses: Little longevity.

Coming Later:

Future Sight Alakazams

Give me some feedback.  What do you think of the database?  Have I not mentioned something about one of the strategies that I've included?  Do you have a strategy I should add?  Email me.  Any feedback will be appreciated.